Sunday, October 6, 2019
Digital tools and effective strategies for taking notes and for Research Paper
Digital tools and effective strategies for taking notes and for learning content - Research Paper Example These tools include mobile phones, games based on knowledge among other software, programming, tablets, laptops, desktops, computers, applications, voice and video recorders, televisions, radios, and online learning. Additionally, the internet as at large which has different dockets for example the social media, Wikipedia and many more digital tools (Di, 2014). There are several applications that are downloaded on our mobile phones, computers, laptops, desktops which have functions both for note taking and content learning. Google notebook is a good example of a web-based note taking application. The Google application includes a labeling, a rich-text editor and Google bookmarks (Di, 2014). Evernote is another application that is suitable for note taking. Evernote is a cross-platform worldwide seizure application which is free. Evernote has a support for text, images, tagging, audio. This mobile application offers seamless capturing of information (Di, 2014). The internet and the social media is a good digital source of content learning. Facebook, Twitter, Instagram and YouTube are some of the social media networks that are good sources of information. The social media are a platform of informing people of the current trends in the world. YouTube and for example Google are a good sources of learning information too. Both voice and video recorders are important ways of taking information and also a good storage source. These types of information from the recorders are always firsthand information and are not altered (John, 2008). Snap chat and screenshots are another ways of notes keeping that are used by many people currently. Screenshots are taken from mobile phones and are a very fast way to keep the information learnt for future references. Games for both mobile and computer are an excellent way of learning that was discovered recently. Games promote conceptual understanding. For example the
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